wall posts
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William Volk said:
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yeah - that was good.
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William Volk said:
one of the best sessions
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Dan Rockwell said:
Nice session Alec, thanks for this experience, my first Calliflower one. :)
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Mark Hewitt said:
Good call today Alec
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If you have the energy, engaging your game's fans is the best route to educate and convert to paying customers.
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James Body said:
Why are Pirates called Pirates?<br/><br/>Because they ARRRRRH!
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Dan Rockwell said:
what % of these pirates actually end up playing your games or are you just merchandise to move
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William Volk said:
what about games that verify themselves on the internet before runing
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Dan Rockwell said:
or do realize they are not your customers
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Dan Rockwell said:
asking a pirate for mercy is like asking them to pour gas on you and toss ya a match
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James Body said:
Generally I would steer clear of products with DRM - it introduces a higher level of complexity and stuff to go wrong!
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Jim Courtney said:
That link to Slashdot gives me: Nothing for you to see here. Please move along.
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ciao!
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Hasta!
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William Volk said:
My former boss Bobby Kotick is doing quite well
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Ken Camp said:
I'll try to do so more often Alec
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Mark Hewitt said:
Not all hackers do bad things for example look at the hack that uncovered government documents that disclosed the real age of the Chinese women's gymnastics team<br/><br/>http://yro.slashdot.org/article.pl?sid=08/08/20/1259253<br/><br/>
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thank you for coming back Ken!
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Ken Camp said:
I have to drop off. Have a conference call in a few and need to get coffee. Nice to be able to join in here again this morning.
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William Volk said:
I think I could live with WoW's diminished revenues
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James Body said:
And the challenge of a locked iPhone - too tempting to resist
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Dan Rockwell said:
William, brings up a good point, what about going subscription based? while WoW has been exploited in various ways with hacks and virtual servers its pretty isolated
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those a re brutal Jim
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William Volk said:
what about going to an online game model where purchase is a subscrition to play
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Jim Courtney said:
Branching out on this issue, Dan York reports from SpeechTEK: At #SpeechTEK, Kevin Mitnick is demonstrating the incredibly scary databases out on the Internet for finding personal info like SSN's.
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Dan Rockwell said:
theres a huge status and ego side of the scene
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thanks Nick!
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James Body said:
Olympic sport - now there is an idea!
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Dan Rockwell said:
and you get status in uploading
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Nick Desbarats said:
Many apologies, but I have to leave for a noon appointment. If anyone has any good or bad comments re MyChoiceBot, pls don't hesitate to contact me: nickd@choicebot.com . Cheers.
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Dan Rockwell said:
which begs the question, what is this pirate scene all about really, defeating games protection schemes, and moving files, moving newness
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there you go James
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Dan Rockwell said:
absolutely, everything gets cracked
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James Body said:
So - crap games get hacked?
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Dan Rockwell said:
heh
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William Volk said:
(web based iPhone game we did)
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William Volk said:
Like "Pigs A Popin"
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William Volk said:
there are a lot of titles doing thousands of sales per month
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James Body said:
Of course - HACKING/CRACKING is *BAD*
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William Volk said:
our ROI on iPhone games, based on our sales, is a matter of a few months
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Dan Rockwell said:
never too late to deliver a great experience
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James Body said:
The fact that some individuals WANT to go to all the hassle of hacking a game is a sign of success - if the game was rubbish then no-one would be willing to put in the effort of hacking it
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Dan Rockwell said:
gold rush is right :)
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Mark Hewitt said:
and yet it make DOS a household name
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William Volk said:
like XBox live arcade
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William Volk said:
yep
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Mark Hewitt said:
Remember how Gates became paranoid about software thief
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Ken Camp said:
not sure either is better as both fail to support your income needs
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Dan Rockwell said:
cliff are you considering getting into iphone games, or platform environments that affectively protect you against pirates?
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Ken Camp said:
hammer vs screwdriver James. If you're out to make a living, both of those fail as a business model
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James Body said:
Which would you say is better - to have the fruits of your labour cracked/hacked and distributed - or to be totally ignored!
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William Volk said:
Very hard to get into retail
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Ken Camp said:
Thanks Alec. I hadn't realized Cliff probably can't see the wall.
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William Volk said:
or digital objects
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Dan Rockwell said:
or go expansion pack model
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William Volk said:
limited time of play
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William Volk said:
in their PC titles
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William Volk said:
BigFish has this nailed
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William Volk said:
but you can do ONE-LEVEL lite versions
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Dan Rockwell said:
i hate time limiters on software, expire in 14 days, it should be instance wise, if i use this app 5 times or something
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William Volk said:
Apple will NOT allow time-limited versions of games in the app store
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William Volk said:
the article on Labernith ... 80k downloads of the "one level" version in a day and therefore sales of the main version
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plus imagine the number of games out there...if joey wants 50 titles a month...how much is the value in that?
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William Volk said:
tons of 'lite' versions of games on iTunes
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major titles get kids begging mommy and daddy whereas the others ones are harder to justify
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Dan Rockwell said:
need a taste, now theres something i iphone app store needs, a taste of what the app is vs actually buying it :P
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hehehe ; nice Frank
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13-28 the least able to afford such a thing
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William Volk said:
still, major titles like Bioshock etc. do quite well
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Excuse me I'm off to McDonald's to steal my lunch
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Ken Camp said:
Is making a living writing games like you do Cliff, as a solo guy, somewhat akin to making a living writing shareware ten years ago? It seems an exercise in trust knowing that your trust will often be violated?
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I'm not sure they're so resentful as they simply can't afford it. Look at the demographic
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William Volk said:
hence the move to online gaming ... STEAM etc.
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Dan Rockwell said:
i've been curious at zero day warez people, most of which just seem to be into the art of moving files, fresh new file fast, vs actually playing the games they pirate and distrubute
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William Volk said:
but much of this is "because we can"
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William Volk said:
and the comments in the blog on quality are spot on
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William Volk said:
in a way
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stealing is stealing
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William Volk said:
yep
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sounds like they are really ripping off "The Man"
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yeah - but Cliff is an independent who just cranks out games and makes a living from them
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William Volk said:
4 or 5 titles are all the sales
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William Volk said:
The PC Game Market is pretty awful, if not for co's like PopCap and BigFish selling casual games online, it would be in decline. It's sort of World Of Warcraft and everything else
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Dan Rockwell said:
it would be interesting to comb through the comments and create some personas of pirates
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Dan Rockwell said:
anti DRM, copy right, the man, the organization etc
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Dan Rockwell said:
yep
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you continue to surprise Mr. Volk!
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William Volk said:
I started in the biz in '79 at Avalon Hill
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William Volk said:
I recall the first BBS discussion of this nature was between the Wizardry folks and the pirates in 1981 or so
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n/p
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James Body said:
Tnx
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Dan Rockwell said:
surprising no one has done that really
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James Body said:
Got a link to SlashDot article?
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and...further look at the age of them and the cost of games. Most of the kids can't afford as much as adults could...and yeah mom and dad supply but again it's a challenge
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William Volk said:
1988 to 1994. Best selling title: The Return to Zork
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Dan Rockwell said:
nice blog post he had there, 230+ comments
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want to see whether they can