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yeah - that was good.
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one of the best sessions
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Nice session Alec, thanks for this experience, my first Calliflower one. :)
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Good call today Alec
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If you have the energy, engaging your game's fans is the best route to educate and convert to paying customers.
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Why are Pirates called Pirates?<br/><br/>Because they ARRRRRH!
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what % of these pirates actually end up playing your games or are you just merchandise to move
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what about games that verify themselves on the internet before runing
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or do realize they are not your customers
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asking a pirate for mercy is like asking them to pour gas on you and toss ya a match
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Generally I would steer clear of products with DRM - it introduces a higher level of complexity and stuff to go wrong!
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That link to Slashdot gives me: Nothing for you to see here. Please move along.
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ciao!
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Hasta!
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My former boss Bobby Kotick is doing quite well
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I'll try to do so more often Alec
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thank you for coming back Ken!
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I have to drop off. Have a conference call in a few and need to get coffee. Nice to be able to join in here again this morning.
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I think I could live with WoW's diminished revenues
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And the challenge of a locked iPhone - too tempting to resist
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William, brings up a good point, what about going subscription based? while WoW has been exploited in various ways with hacks and virtual servers its pretty isolated
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those a re brutal Jim
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what about going to an online game model where purchase is a subscrition to play
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Branching out on this issue, Dan York reports from SpeechTEK: At #SpeechTEK, Kevin Mitnick is demonstrating the incredibly scary databases out on the Internet for finding personal info like SSN's.
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theres a huge status and ego side of the scene
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thanks Nick!
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Olympic sport - now there is an idea!
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and you get status in uploading
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Many apologies, but I have to leave for a noon appointment. If anyone has any good or bad comments re MyChoiceBot, pls don't hesitate to contact me: nickd@choicebot.com . Cheers.
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which begs the question, what is this pirate scene all about really, defeating games protection schemes, and moving files, moving newness
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there you go James
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absolutely, everything gets cracked
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So - crap games get hacked?
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heh
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(web based iPhone game we did)
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Like "Pigs A Popin"
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there are a lot of titles doing thousands of sales per month
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Of course - HACKING/CRACKING is *BAD*
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our ROI on iPhone games, based on our sales, is a matter of a few months
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never too late to deliver a great experience
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The fact that some individuals WANT to go to all the hassle of hacking a game is a sign of success - if the game was rubbish then no-one would be willing to put in the effort of hacking it
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gold rush is right :)
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and yet it make DOS a household name
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like XBox live arcade
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yep
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Remember how Gates became paranoid about software thief
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not sure either is better as both fail to support your income needs
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cliff are you considering getting into iphone games, or platform environments that affectively protect you against pirates?
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hammer vs screwdriver James. If you're out to make a living, both of those fail as a business model
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Which would you say is better - to have the fruits of your labour cracked/hacked and distributed - or to be totally ignored!
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Very hard to get into retail
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Thanks Alec. I hadn't realized Cliff probably can't see the wall.
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or digital objects
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or go expansion pack model
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limited time of play
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in their PC titles
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BigFish has this nailed
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but you can do ONE-LEVEL lite versions
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i hate time limiters on software, expire in 14 days, it should be instance wise, if i use this app 5 times or something
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Apple will NOT allow time-limited versions of games in the app store
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the article on Labernith ... 80k downloads of the "one level" version in a day and therefore sales of the main version
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plus imagine the number of games out there...if joey wants 50 titles a month...how much is the value in that?
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tons of 'lite' versions of games on iTunes
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major titles get kids begging mommy and daddy whereas the others ones are harder to justify
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need a taste, now theres something i iphone app store needs, a taste of what the app is vs actually buying it :P
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hehehe ; nice Frank
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13-28 the least able to afford such a thing
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still, major titles like Bioshock etc. do quite well
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Excuse me I'm off to McDonald's to steal my lunch
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Is making a living writing games like you do Cliff, as a solo guy, somewhat akin to making a living writing shareware ten years ago? It seems an exercise in trust knowing that your trust will often be violated?
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I'm not sure they're so resentful as they simply can't afford it. Look at the demographic
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hence the move to online gaming ... STEAM etc.
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i've been curious at zero day warez people, most of which just seem to be into the art of moving files, fresh new file fast, vs actually playing the games they pirate and distrubute
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but much of this is "because we can"
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and the comments in the blog on quality are spot on
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in a way
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stealing is stealing
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yep
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sounds like they are really ripping off "The Man"
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yeah - but Cliff is an independent who just cranks out games and makes a living from them
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4 or 5 titles are all the sales
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The PC Game Market is pretty awful, if not for co's like PopCap and BigFish selling casual games online, it would be in decline. It's sort of World Of Warcraft and everything else
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it would be interesting to comb through the comments and create some personas of pirates
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anti DRM, copy right, the man, the organization etc
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yep
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you continue to surprise Mr. Volk!
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I started in the biz in '79 at Avalon Hill
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I recall the first BBS discussion of this nature was between the Wizardry folks and the pirates in 1981 or so
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n/p
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Tnx
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surprising no one has done that really
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Got a link to SlashDot article?
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and...further look at the age of them and the cost of games. Most of the kids can't afford as much as adults could...and yeah mom and dad supply but again it's a challenge
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1988 to 1994. Best selling title: The Return to Zork
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nice blog post he had there, 230+ comments
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want to see whether they can
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